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Craps Rules

The first thing to do when playing an online casino table game is place a bet. With Craps, the only player who must place a bet prior to the first roll of the game is the Shooter (or person who rolls the dice). To become a Shooter, you have to place a bet on the Pass Line or Don't Pass Bar. The dice are passed to Players clockwise so you might have to wait for your turn to become a Shooter. If a player wants to participate in the game, but doesn't want to be a Shooter, he/she may place this bet, but are not required to do so and may wait to place a bet after the Come Out roll. The guy with the stick who assists the Dealers (Stickman) will push about five dice towards you. With only one hand, pick up two. Then, roll the dice hard enough so that they hit the wall of the opposite end of the craps table. The aim of Come Out roll is to establish a Point, which needs to be something other than a 2, 3, 7, 11 or 12.

On the Come Out roll, if a 7 or 11 is rolled prior to establishing a Point, any Player who bet on the Pass Line wins. If, however, a 2, 3 or 12 is rolled, the Pass Line bet loses. The opposite is true with the Don't Pass bet, in which case, the 7 and 11 loses, and the 2, 3 and 12 wins, if rolled prior to a Point being established.

Once you establish a Point, which will be a 4, 5, 6, 8, 9 or 10, the Dealer places a plastic disc on the corresponding box on the Craps table. At this time, all Players are either betting that you will either roll that Point again before you roll a 7 or vice versa.

Any Players who didn't place a wager prior to the Come Out roll, either on purpose or because they showed up at the table later, are no longer eligible to place a Pass Line or Don't Pass bet. Instead, they may place a Come or Don't Come bet.

If a Player places a Come bet, the rules of the initial Pass Line apply. If the next roll is a 7 or 11, the Player wins. If the next roll is a 2, 3 or 12, the Player loses. However, if a 4, 5, 6, 8, 9, or 10 is rolled, that will be the Point for that Player, which could be different than the point for the original Players. Once the Point is established for the new Player, he is betting that his Point will be rolled before a 7.

If a Player places a Don't Come bet, the rules of the Don't Pass bet apply with one exception. If the next roll is a 7 or 11, the Player loses. If the next roll is a 2 or 3, the Player wins. The exception is that if the Shooter rolls a 12, the bet on the Don't Come is a tie. Any other roll becomes the Point for that Player who is betting that a 7 will be rolled before that Point.

These are the general bets for Craps, which is enough to get you in the game. A good advice would be to observe habits of other more experienced players, especially the ones who win!




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